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A-GAMES (Analyzing Games for Assessment in Math, ELA/Social Studies, and Science)

PERIOD:

Aug 29, 2013

TO

Oct 31, 2014
Funding Agency
Bill and Melinda Gates Foundation
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This research project studies how teachers use educational video games to assess student learning. The project is a partnership led by Barry Fishman along with co-investigators Jan Plass and Michelle Riconscente at the Games for Learning Institute at New York University. Educational video games have attracted growing interest in the past decade, and are increasingly used in schools to engage students in core subject-area learning. In the A-GAMES study, the focus is on the potential of video games to support formative assessment in classrooms, which is the range of practices teachers employ to monitor student learning in order to inform instruction and support future learning. The games in this study are designed specifically to support student learning of core content in math, English language arts, social studies, history, and science.

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