Learning Opportunities
Developed in partnership with Microsoft, this education course aims to transform teaching and learning at all levels through explorations of how the features that make video games great learning environments can be used in formal learning environments to increase learner engagement on a local, regional and global scale. By creating classroom learning environments that support learners’ senses of autonomy, competence and relatedness, school leaders are able to promote actively engaged and resilient learning.
This course develops foundational capabilities for iterative analysis, design, evaluation, and implementation to address local needs, opportunities, and problems, with a specific focus on improvement science and networked communities as general methods useful across classrooms, communities, schools, and systems.
This course is part of the Transforming Education in an Interconnected World MOOC series.
The course introduces computational thinking ideas, including real-world cases to illustrate how computational thinking can solve complex problems, and a student project to apply these concepts.
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CAMPUS ADDRESS
Marsal Family School of Education
EdHub for Community & Professional Learning
610 E University Ave STE 1033
Ann Arbor, Michigan 48109-1259