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GAME 2015

CEDER evaluates the use of a new approach to course design that aims to change the way students build relationships with their peers and instructors.

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A Transforming Learning for the Third Century Project

CEDER is tasked with evaluating the use of GradeCraft—an approach to gameful instruction—in three ways: its impact on student learning outcomes, faculty attitudes toward its use, and its diffusion at U-M. GradeCraft is a new approach to course design that emphasizes the need for students to make meaningful choices about how they will make progress within a course, be enabled to take on work that constantly challenges them, and feel connected to both their peers and instructional staff . These courses are designed to encourage students to take risks and make self-aware choices regarding how they best learn. Since its initiation, GradeCraft has been used by over 2,000 students across 40 courses on the U-M campus, and was awarded a $1.88 million grant from the Transforming Learning for a Third Century program to make GradeCraft available to all instructors and students on the U-M campus and beyond.

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